![]() At 30.7 knots, it may be easy for her to outrun her team excellent map awareness and an eye on positioning of friendly ships is key to playing Tirpitz well, so much so that inexperienced players that fail to consider it quickly earn the ire of their teammates. As a capital ship, she will, of course, still be a priority target for enemy aircraft carriers, and thus captains must be wary of an enemy CV should they find themselves against one. Her AA suite - once considered sub-par - has gone through several rounds of improvements but is still unreliable, and will not save you from a dedicated carrier assault. However, the smaller caliber means that shells are less likely to overpenetrate cruisers, and when combined with the good turret traverse and reload time (for a battleship), this can make Tirpitz excellent at clearing the battlefield of enemy cruisers. Her 15-inch guns are the smallest BB guns on Tier VIII battleship (tied with her sister Bismarck), and have not only a high amount of dispersion when firing at maximum to extreme range but will find trouble punching through armor designed to protect against 16-inch shells. She also has torpedo tubes, useful for when cruisers or battleships get in too close or when the ship is able to work its way into melee range. Probably the most surprising thing players will find is that her main battery load time is about 26 seconds, which can be daunting to face. Tirpitz (B) is surprisingly flexible for a battleship and can be used as either a proper battleship or as an impromptu battlecruiser. The following evaluation applies equally to both. Tirpitz B is a cosmetic variant of Tirpitz, otherwise identical in all regards. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
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